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In total there are 6 users online :: 0 Registered, 0 Hidden and 6 Guests


Most users ever online was 108 on Sat Mar 22, 2014 4:24 pm

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Posts : 14
Points : 10
Join date : 2010-03-09
Age : 25

PostSubject: Torakka   Fri Mar 26, 2010 10:29 pm

Name: torakka

Bow Manifestation: the long white bow looks like normal bow with some strange gold markings on all sides of the bow with two round ends t the tips of the bow.


Description: the bow shoots the arrows at a slow but critical when only shooting one arrow. The blow of the arrow damages its target with a crucial blow to the body or wherever it hit.

Name: Sensor
Effect: The user is aware of every movement around including attacks, actions, and distance someone is from the user. This gives the user some time to plan and anticipate his enemy’s actions. The User will be able to sense everyone within a half a mile radius the single is always strong when its closer to the user the farther away from the user the weaker the single is.
Duration: the effects last for 5 turns.
Cool down time: 2 turns after effect is gone. Able to use again when cool down is done.

Name: blood tracking
Effect: The user is able to track any object s long s it has been hit with one of torakka’s arrows. The user will be able to sense how long the one he is looking for has been in one spot and how long go and which direction he went afterwards. The user can keep track of anyone’s reshi and never lose the scent and can track them down for eternity.
Duration: 5 turns
Cool down: 2 turns

Name: Portal gate arrow
Effect: a single arrow is shot t n object or a wall to create the portal which leads to familiar grounds which the user has been there before. The user can travel to any world as long as he has been in the place before. Leaves no trace of whom or what had entered.

Duration: The portal hold open for 3 turns and closes slowly.
Cool Down: for 2 turns

Rules in making Techs:
1-99 posts: 2 techs
100-199: 3 techs
200-299: 4 techs
300-399: 5 techs.... and so on... you can add more techs as your posts go


NOTE: The Master Quincy have the number of their techs increased by

1 and may have one extra glove.

Last edited by Marad on Fri Apr 02, 2010 5:05 pm; edited 1 time in total
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Posts : 137
Points : 168
Join date : 2010-03-07
Age : 25
Location : In Mah Secret Base Watching You From A Satellite Monitor

PostSubject: Re: Torakka   Fri Mar 26, 2010 10:37 pm

Well it sounds fine to me, and since Jaden said I could I guess I'll say approved.

Now go and make your other bow and stuff.
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Posts : 14
Points : 10
Join date : 2010-03-09
Age : 25

PostSubject: Re: Torakka   Sat Apr 03, 2010 12:13 am

Name: shi no engimono

Bow Manifestation:[spoiler][spoiler
Description: When the single string shoots for each turn that the 70 arrows but the longer the arrow charges the stronger the arrows become. The power of each arrow becomes squared after each charge. The color of the arrows change color the longer it charges it turns from a light blue to a dark red.


Tech. 1: “Pain chamber”- When the user pulls back the string the arrow would normally from up in his hand but is at the very moment started to surround its target with out noticed. A prison formed around the target with 100 arrows surrounding a single target. Most of the arrows are spread out the cage which contains about 15 out of the 100 are major damaging and 40 out of the 100 are medium arrows and the last 45 arrows are light damaging. All the arrows are scattered in a random pattern only the user knows.
Duration: 2 turns
Cool down: 2 turns

Tech. 2: “Fuse”- this changes the bow in every way for the shape, power, and fire rate. The bow fuses into “hyūzu” the temporary bow hyūzu can use all the techs’ as if Marad was using both bows at the same time. The shape is relatively the same but the color and style on how it looks changes the color looks mixed into a new color. The power is 10 times fold of the original power along with each and every shot. The fire rate is normal compared to both bows.
Duration: 5 turns
Cool down: 8 turns

Tech. 3: “précis shot”- While Torraka has a blood tracking locked onto an opponent a pull of arrows are enhanced with an ability to make contact with a target of Marad’s choice, like a homing missile, whether he is looking at the target or not. All that has to be done is a mental image of the specified target in Marad’s mind. This target can be specific like “hit this person” and Marad only has to picture the person. But it can also become a very detailed target, like “hit this person directly three quarters of a centimeter away from his left eye” and then he has to picture the eye and focus on the intended point that he wishes his arrows to plant themselves. The power of these arrows a well as their speed are enhanced by tenfold while fused with the first bow, stacking with the bonus received from fusing the two with the separate technique.
Duration:3 turn
Cool down: 3 turns
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Posts : 14
Points : 10
Join date : 2010-03-09
Age : 25

PostSubject: Re: Torakka   Sat Apr 03, 2010 12:52 am

Name: chāmu

Type: Pendent


Ability: A storage device that holds reishi that gives Marad a reboot and when Marad taps into the pendant he becomes fully restored as if he has not been in combat for weeks. But to give its ability again Marad can put some reishi into it as if it were a storage box that he can get into to put in or take out.
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Posts : 113
Points : 80
Join date : 2010-03-19
Age : 25

PostSubject: Re: Torakka   Sat Apr 03, 2010 1:23 am

Your second bow is approved, but you need to put a cap on the ammount of reishi that can be stored in your custom equipt.

-signed, sealed, and my stamp of approval-

Mr. Cleft
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